Pragmata’s General Director Was Co-Director of Resident Evil 2 Remake, Resident Evil 4 Remake

With the April 17th release of Pragmata approaching, Capcom announced that Yasuhiro Anpo is the game’s general director. This is good news for fans of recent Capcom hits, as Anpo also co-directed the critically acclaimed remakes of Resident Evil 2 (2019) and Resident Evil 4 (2023).

The video begins with the opening credits. It features Yonghee Cho, the director of Pragmata, producer Naoto Oyama, and host Hatsune Matsushima. The first volume, available to watch now, shows Matsushima learning about Pragmata and its characters from Oyama and Cho. The second volume, coming out later this week, will move further into the game and have Matsushima battling some of its bosses.

Anpo has been a part of Capcom for over 25 years, starting as a software engineer on the original Resident Evil games. He later became a production director, notably leading Resident Evil 5 in 2009, and most recently co-directed the Resident Evil remakes. Beyond Resident Evil, Anpo has also contributed to popular franchises like Lost Planet: Extreme Condition and Onimusha: Warlords.

The highly anticipated game Pragmata will be released on PC, PlayStation 5, Xbox Series X/S, and Nintendo Switch 2. Capcom recently announced that the game is finished and won’t be delayed, and expressed gratitude to fans for their support.

Cho and Oyama discussed the difficulty of creating a New York setting in Pragmata that looked artificially intelligent, even though it was built by human artists. Cho explained in an interview that they focused on small details to avoid distracting players.

According to Cho, the game Pragmata is set in a New York City created by artificial intelligence. Using recognizable locations will help players connect with the game, but the team also deliberately made the city slightly off-kilter to emphasize that it isn’t the real world.

The game reflects the real world, but what makes it special are the intentional glitches – things like taxis falling through floors or buses appearing inside walls. While it seems like these oddities are created by artificial intelligence, they were actually carefully designed by our development team to give that unsettling, AI-like impression, according to Oyama.

If you think Pragmata might be a game for you, you can try the free demo, which is available on all gaming systems. The demo has been very popular, and Capcom announced that it’s been downloaded over 2 million times! While you’re waiting for the full game, you can read our preview to see why Pragmata could be something truly special.

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2026-04-13 17:24