
So, PlayStation just told investors they’re diving headfirst into AI. Basically, they want to use it to make our gaming experiences way more awesome and next-level. Sounds like they’re aiming for some seriously cool stuff!
It’s no surprise that Hideaki Nishino’s recent comments have sparked criticism online, but it’s important to understand exactly what he said before reacting.
By 2026, ‘AI’ covers a wide range of technologies. This includes things like ChatGPT – powerful language programs – and increasingly realistic computer opponents, such as the advanced AI found in games like Gran Turismo 7.
It can also describe generative AI, where computers learn from existing images and art to create new pictures based on what you ask for.
Is PlayStation Using Generative AI?
Sony CEO Hiroki Totoki stressed that human creativity will always be the most important part of the company’s work.
He explained that while AI is a powerful tool, it won’t replace artists or creators. Instead, it boosts human creativity and opens doors to new opportunities.
During the PlayStation presentation, Nishino didn’t mention anything at all about generative AI.
He explained how AI can make things happen more quickly, pointing to a new tool called Mockingbird. This tool is helping internal development teams, such as those at Naughty Dog and San Diego Studio, convert performance capture data into animations much faster.
We’re not getting rid of live performers,” he explained, “we’re simply finding better ways to use the information we gather from their performances.”
Nishino also discussed different kinds of AI, including their GT Sophy technology for Gran Turismo 7. This technology creates racing opponents that feel more realistic and behave more like human players.
He discussed the new PSSR2 algorithm on the PS5 Pro, which uses machine learning to improve images. It takes lower-resolution images and boosts them to native 4K quality, all while reducing the strain on the system without losing detail.
Nishino also discussed using AI on the PlayStation Store to improve recommendations. The goal is to suggest content that truly matches each player’s interests.
But Other Devs Are Using Generative AI
So, PlayStation is definitely using AI in a lot of ways right now, but from what I can tell, they’re not really diving into the stuff that creates new content yet – like those AI image or text generators. It’s more about improving existing stuff, not making totally new things.
This is quite different from the ongoing issues with the gacha game NTE, which recently came to a head earlier this week.
I was really shocked when one of the biggest VTubers suddenly stopped playing, saying they felt betrayed because the game was using AI-generated art without being upfront about it. It was a big deal! Thankfully, the developers, Hotta Studio, quickly said they’d take another look at those images and fix things.
However, the company emphasized that the game was created with human imagination, stating that its artists developed all of the characters, stories, and environments.
Earlier this year, Crimson Desert faced a comparable issue when some in-game assets were found in the open world. The developers quickly fixed this by swapping those assets with custom-made images in an update.
Where Do You Draw the Line?
It’s quite amusing watching companies talk about their AI strategies in 2026.
CEOs often talk about the latest trends to attract investors and boost their company’s stock price.
Honestly, as a gamer, I’ve noticed most people just glance at titles and don’t bother digging deeper. And it seems like mentioning any tech stuff – even if it’s not that new AI hype – just turns them off right away. They just want to play, not hear about how it works!
Our website is directly impacted by the growing popularity of AI models like Google Gemini and Grok, which are using our content. This is understandably frustrating for us.
We don’t believe AI is inherently negative. For example, the automation Sony is developing with tools like Mockingbird seems practical, and we support their work on projects like GT Sophy and their ongoing efforts to enhance PSSR.
We believe generative AI goes too far when it comes to games. We see games as a form of art, and they should be made by people, not created automatically. What gives a game meaning or heart if it’s simply built from instructions?
Of course, there might be cases where manual work isn’t necessary—like painstakingly detailing every leaf. Shouldn’t artists focus on the most crucial elements? But it’s hard to decide what truly deserves that extra attention and what doesn’t.
Generative AI is a sensitive topic that’s here to stay. As the technology gets better, we’ll definitely see it used more and more, and it will be fascinating to observe how this impacts the creative vision behind the games we enjoy.
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2026-05-09 02:07