Subnautica 2 Brings Back an Old Debate From the First Game

I’m so excited Subnautica 2 is finally in Early Access! It’s bringing back a debate that’s been around since the first game – what players want versus what the developers are aiming for. It feels like some familiar systems are causing friction, and they’ve really leaned into certain features that aren’t landing with everyone. Honestly, it’s interesting to see all the different opinions and I’m curious to see if the developers will meet players somewhere in the middle.

Subnautica 2 introduces cooperative multiplayer for the first time in the series, significantly expanding the game’s world and potential. This means the Early Access phase will likely receive twice as much player feedback as the original Subnautica, thanks to groups of players collaborating and sharing their experiences. While it’s too early to predict how the game will ultimately evolve, one particular issue is consistently raised in player discussions.

Subnautica 2 Prevents Players From Killing Fish By Eliminating All Weapons From The First Game

Many players have expressed disappointment that they can’t directly fight certain creatures in Subnautica 2. This issue also came up with the first Subnautica game, where defeating some of the most dangerous wildlife felt overly difficult. This design choice seems intentional, as the developers, Unknown Worlds, want to emphasize exploration and protecting the underwater environment over combat and destruction throughout the Subnautica series.

The developers of Subnautica 2 have repeatedly stated they don’t want the game to focus on combat, suggesting players who want a killing-focused experience play something like Sons of the Forest instead. While this might sound blunt, the team has been fielding complaints about the lack of aggressive options – even the ability to harm fish – for years. This time, however, players have a valid point, as some basic self-defense tools that were available in the original Subnautica haven’t yet been implemented in the current Early Access version of the sequel.

The original Subnautica allowed players to use a small knife to protect themselves from smaller sea creatures, which helped them survive long enough to gather resources and explore. But in Subnautica 2, there are no weapons of any kind. This leaves many players feeling vulnerable when facing new underwater life, as they have no tools to defend themselves – unlike the original game, where even a single knife could offer some protection or make dangerous situations feel more manageable.

Collecting Some Species Only Works For Smaller Ocean Life That Act As Materials

Unknown Worlds’ design for Subnautica focuses on appreciating and understanding the environment, rather than trying to dominate it. This is especially clear in how players interact with the alien creatures – the primary way to learn about them is by scanning and collecting data. Even when facing dangerous animals, the game encourages players to avoid conflict, and Subnautica 2 takes this further by removing weapons altogether. The only way to deter certain small fish is to collect them, but this method doesn’t work on larger or different species.

When you catch a fish in the game, it becomes a source of food or water, helping you stay alive. Dealing with bigger, aggressive creatures often involves using distractions like flares or other tools. However, some players have found the tools in Subnautica 2 frustrating – flares take up too much space in your inventory, and other items aren’t very effective against large predators. Because of these issues in the sequel, players are now discussing strategies for the original Subnautica in a new light.

Player Frustrations Might Lead To Compromising Changes Sometime In Early Access

Although the developers at Unknown Worlds originally planned for a non-violent experience in Subnautica 2, they’re considering changes based on player feedback from the Early Access phase. They’ve noticed players are struggling to cope with dangerous creatures, and with increasing community frustration, it’s likely they’ll add new tools to help players manage the more challenging wildlife.

In 2026, Subnautica 2 stands out from other survival games because it focuses on protecting the environment instead of simply exploiting it. This commitment to conservation is central to the series’ identity, according to Unknown Worlds, and is unlikely to change, even if players request more destructive options. New players might initially want weapons without understanding that Subnautica isn’t a traditional survival game, but more experience could help them appreciate the unique approach. Ultimately, it will take time to find a balance between the developers’ vision and player expectations to create the best experience for everyone.

Moving beyond simple gameplay mechanics, like the iconic butter knife, could allow the sequel to truly stand out and satisfy fans. Because the developers have been planning for years, even during the early access phase of Subnautica 2, this discussion could actually encourage positive experimentation and improve the game, rather than creating a divide between the development team and the player community.

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2026-05-21 17:10