
The new James Bond game, known as 007 First Light, has had a very successful launch. While the peak number of players online at once was around 71,000, it’s already the fourth best-selling game on Steam. Even more impressively, it’s the top-selling game on the PlayStation Store in the US and the second best-selling in the UK. It sold 1.5 million copies in just 24 hours!
Despite a reported development cost of $140 million (excluding marketing) and not yet turning a profit with current sales, this is a very promising beginning, particularly with more content planned for release.
I’ve been a huge fan of First Light ever since it came out – everything from sneaking around to the action and the story is just fantastic. Everyone talks about Bond himself, and for good reason – he’s instantly recognizable and just has that natural charisma. But it’s funny, when you think about it, Bond hadn’t really been a big presence in gaming for a long time before this game came along.
The latest James Bond film, No Time to Die, came out in 2021, and a new movie hasn’t been released since. Amazon MGM Studios bought the rights to the Bond franchise in February 2025 and is currently holding auditions for the next 007. However, the situation is much worse when it comes to Bond video games – there haven’t been any new releases for quite some time.
The most recent James Bond game was a mobile title called Cypher 007 released in 2020. However, it’s been nearly 14 years since a new Bond game came out on consoles and PCs – the last one was 007 Legends in 2012. This raises the question: what caused such a long gap between releases?
A major reason for the decline stems from Activision’s handling of the James Bond franchise between 2006 and 2013. They released some truly terrible Bond games, like 007 Quantum of Solace in 2008. This game received poor reviews on all platforms because it overly focused on shooting and lacked driving sequences. Bond felt like a simple, ineffective character, and even the shooting mechanics weren’t very good, especially considering how much the game relied on them.
Honestly, I was hoping Treyarch or Beenox would nail a Bond game, but when they didn’t, I thought, ‘Okay, maybe Bizarre Creations could pull it off!’ They’d made great racing games before, like Project Gotham Racing and Geometry Wars. Instead, they gave us James Bond 007: Blood Stone. And while the game looked good, with decent characters and a solid soundtrack – all important for a Bond game – the actual gameplay just wasn’t up to par. It was disappointing, especially since we did get Blur the same year, which was a really fun racing game!

Next up is 007 Legends, created by Eurocom, and it’s widely considered the worst James Bond game ever made. The idea – to celebrate Bond’s 50th anniversary by recreating iconic levels from his films – wasn’t terrible. It could have been great if the game had a good story, well-designed levels, and interesting gameplay. Unfortunately, it fell far short of the mark.
The history of Bond games after GoldenEye hasn’t been great. Activision’s 2010 remake of GoldenEye 007 was okay, but not particularly impressive, and it didn’t run very well. Before that, when Electronic Arts had the license, they released Rogue Agent, which used the GoldenEye name but had no connection to the original game or the movie – and wasn’t very enjoyable. It wasn’t as terrible as the Legends game, but using the GoldenEye title ultimately hurt it.
EA’s handling of the James Bond license wasn’t a total failure. While some games like Rogue Agent, 007 Racing, and Tomorrow Never Dies weren’t well-received, they also created some solid titles, including The World is Not Enough, Everything or Nothing, and Nightfire. The last two were particularly successful original Bond games, establishing their own identity even though they didn’t quite reach the same level of popularity as GoldenEye.
As a huge fan, it’s clear that the original GoldenEye really set the standard for the whole series. It almost felt like some developers, like the team behind Black Ops Entertainment, got too focused on trying to one-up it. They went way overboard with things like the ski sections – stuff that wasn’t even in the movie! – and lost sight of just making a great game overall. And honestly, while the GoldenEye remake felt a little like a money grab, Activision didn’t have to respect the source material. It was a time when licenses were just being exploited, and so many tie-in games were just plain bad, so they didn’t really care about quality.
Ultimately, First Light works well because it builds on IO Interactive’s solid stealth gameplay and cleverly incorporates the complex mission design of Hitman. The developers also recognized what they couldn’t do to fully capture the essence of James Bond and tell the story they envisioned. As a result, they took a fresh approach to the narrative, brought in experts in areas like car chases, and studied various 007 films and books to create the definitive James Bond video game experience.

As a huge Bond fan, I honestly think this game came out at the perfect moment. It feels like a fresh start for the character, which really fits where his story is going in the movies right now. The fact that it tells a self-contained origin story is brilliant – it’s a fantastic way to get a new generation hooked on 007. While a video game is different from a movie, I wouldn’t be shocked if Amazon is taking notes on how First Light portrays Bond and the overall vibe. It really nails everything a modern spy thriller needs – exciting action, those quieter, character-driven scenes, beautiful locations, and, of course, that classic 007 confidence.
The long wait – nearly 14 years – for a good James Bond game definitely contributes to the excitement, as does the enduring popularity of the character. However, the quality of the story and gameplay itself is what truly makes First Light a success. IO Interactive aimed to deliver more than just a fun action game; they wanted to satisfy fans – like those who’ve been eagerly awaiting a new adventure in the style of Uncharted – who have been craving something new for a long time.
The filmmakers didn’t create this Bond film just for dedicated fans, nor did they simply aim to please those familiar with the Hitman series. Instead, they envisioned a complete experience, blending elements from both and more, even if it meant investing heavily to capture everything that defines Bond. From the iconic opening sequence and a title song by a renowned artist—someone eager to compose for film—to the incredibly high production values, beautifully crafted levels, and intense close-quarters combat that would impress even Daniel Craig, the attention to detail is remarkable. Who would have thought exploring Q’s lab and playfully harassing his staff could be so enjoyable? The list of impressive features goes on and on.
Even without revealing any plot details, it’s obvious that IO Interactive’s work with James Bond is just getting started, even though a sequel isn’t confirmed yet. Regardless of whether they make another game, one thing is certain: James Bond is back in video games in a big way, and First Light is already considered one of the best 007 games, right up there with GoldenEye. Now, let’s hope we don’t have to wait another six or seven years for the next installment in this new series.
Just so you know, the opinions in this article are the author’s own and don’t reflect the official stance of GamingBolt.
Read More
- USD/HKD
- UNI/USD
- Gold Rate Forecast
- DEXE/USD
- PS5’s New Star Wars Strategy Game, Zero Company, Is Just Months Away
- Bitget’s Anti-Scam Extravaganza: $442B Lost to Fraud, But Fear Not!
- Star Wars Zero Company Launches on August 27th – Rumor
- Jennifer Aniston reveals which Friends co-stars she would reunite with for a new sitcom
- Coinbase’s New SpaceX Pre-IPO Bets: Get Rich Quick Or Cry Into Your Cabbage Soup
- Anna Faris, Chris Pratt’s Son Jack, 13, Attends Scary Movie Premiere
2026-06-05 15:45