
I’m so excited! Supernova Games Studios just dropped a new update for Assetto Corsa Rally! The biggest news for me is they’ve added two amazing cars from the 90s: the Peugeot 306 Maxi Kit Car and the Subaru Impreza S3 Group A. The Peugeot will have that classic IKE Racing look, and you can even drive the Subaru just like Colin McRae did back in ’93! It’s a dream come true for any rally fan like me.
This update enhances the dynamic snow system, originally launched with the Monte Carlo stages in February. Now, snow conditions will also appear in the Alsace and Wales rallies. Even players who know these stages well will find the addition of snow creates fresh challenges.
The game now features two new event groups centered around the latest car releases, bringing the total number of events to 12. Additionally, each of the three driving types—Front-Wheel Drive, Rear-Wheel Drive, and All-Wheel Drive—has received a new event that includes a variety of in-game weather conditions.
Supernova Games Studios recently partnered with professional rally driver Jon Armstrong from M-Sport WRC to help develop Assetto Corsa Rally. Armstrong has been directly involved in improving how the cars feel and handle in the game, focusing specifically on tires, aerodynamics, and suspension to make driving smoother and more realistic.
As a huge rally fan, I’m so excited to see Assetto Corsa Rally officially partnering with the FIA! This latest update isn’t just improvements to the game, it actually kicks off the first stage of qualifying for the FIA Esports Global Rally Tour – you can compete in-game for a chance to go further! If you want to know everything that’s new, check out the full patch notes below.
Assetto Corsa Rally is currently available exclusively on PC.
Assetto Corsa Rally update 0.4 patch notes:
New content:
- Added 2 new cars: Peugeot 306 Maxi Kit Car and Subaru Impreza S3 Gr.A 1993
- Added snowy weather conditions in Rally Alsace and Rally Wales
- Added 2 new Assetto Corsa Rally Events groups for the 2 new cars, for a total of 12 new events
- Added 1 event each (3 total) in the FWD, RWD and 4WD Traction groups with mixed weather conditions
- Added 3 new partners in the Rally Encyclopedia
Cars:
- Fixed go-pro cameras in replays clipping with bodywork on ultra-wide resolutions in Hyundai i20
- Fixed gameplay cameras clipping with damaged bodywork in Citroen Xsara WRC
- Fixed exposure of “Between Heads” and Driver/Co-Driver go-pro cameras in replays for all cars
- Reduced direction-based ambient occlusion on cars
- Added competition logos on all cars
- Made the back face of window stickers less saturated (simulated the paper backing)
- Many minor bug fixes across all cars
Input:
- Implemented Fanatec FullForce and Logitech TrueForce, with new in-game FFB parameter to be tuned by users
- Improved generic devices compatibility. This enables more devices to work as expected.
Physics:
- Added angular damping to small movable objects to prevent unrealistic spinning
- Added Peugeot 306 Maxi Kit Car and Subaru Impreza S3 Group A
- With the Peugeot 306, it was made available for the first time the adjustment of brake bias through a pressure limiter valve (similarly to tandem master cylinders cars) instead of a balance bar. This, despite the car having a dual master cylinder setup. This allows the driver to reduce rear brake pressure without increasing the front one.
- Further tires tuning for all surfaces, in particular:
- The way wet conditions and snow affect tire forces has been modified; they no longer reduce cornering stiffness, and the S-shaped curve is effectively cut off when grip is saturated.
- In the case of snow, an additional experimental deformation component has been added to the slip angle, which increases the more suitable a tire is for snow. This simulates the tire actually gripping the underlying surface.
- These changes make the transition between grip and no grip more immediate and noticeable on both wet and snowy surfaces, improving the car’s responsiveness in the wet and its controllability on snow.
- The parameters related to the tire’s dynamic masses and damping have been fine-tuned for more consistent force delivery.
- The ability to grip on snow has been added to gravel tires, making them suitable for driving on snowy gravel roads.
- The parameters of the tire’s S-shaped curve have been adjusted based on test data.
- The load sensitivity parameters of some tires have been refined based on results from field tests.
- Revised aerodynamic tuning for both drag and lift forces
- Revised some vehicle setups and presets to improve handling or to make them more adequate to the latest tire changes.
Audio:
- Impreza Engine/Exhaust implemented. The sound will improve further in the future – our audio designer is an Impreza owner and wants to make it perfect!
- 306 Maxi Engine/Exhaust implemented.
- Skoda exhaust after-fire implemented.
- Rally2 turbo added to Skoda
- Improved gravel skid feedback.
- Improved 3rd person spatialization for replays, especially approaching from a distance.
- Improved 3rd person spatialization for forced induction.
- Improved 3rd person spatialization for rear engine vehicles.
- Fix for turbo BOV sounds cutting off too early based on the drop in turbo pressure.
- Fix for too much “hill” reverberation coming through the cabin view.
- Fix for various sounds cutting out randomly.
- The usual “variety of tiny tweaks all over the place” statement 😉
Gameplay and UI:
- Fixed incorrect pacenote call on Wales Hafren North 3/6
- Fixed stop marshals at Monte-Carlo Bollene 7/8 and Monte-Carlo Sisteron 6/6 not guiding player to stop point
- Fixed some incorrect respawn collisions around crowd on Monte-Carlo Bollene walls
- Fix an issue resulting in the automatic tire allocation on rally weekends to give an odd number of total tires and single compounds.
- Fix an issue preventing the automatic tire allocation to give the correct number of multiple compounds tires. This allows for more tire choices during rally weekends, even while using the automatic selection.
- Added Apply button in Video options
- Fixed minor text and translations issues
Online:
- Player session now correctly sets the client version
- Added the Partners functionality
- Leaderboards: added a dedicated endpoint for fetching leaderboards as Partner
- Leaderboards: store client version with the Leaderboard entries
- Leaderboards: FetchLeaderboard procedure now checks for the minimum allowed client version
- Leaderboards: removed the results collection from the Store operation, which was causing tons of false errors, ending up in a Time Upload Failure dialogue
VFX, Lighting and Art Direction:
- Added snow support for Alsace and Wales
- Added support for the snow on the offroad track materials
- Improved road and trajectory readability in snowy conditions on all tracks
- Improved the transition between clear and fully snowy ground
- Improved the transition between dry and melting snow
- Improved the consistency of the snow effect between different surfaces
- Improved the snow on asphalt particle effects
- Improved vehicles ambient occlusion
- Adjusted the red box at stage start and end of all stages for better visibility in daylight conditions
Environments:
- Improvements to rally/event dressing at Monte Carlo Sisteron
- Improvements to rally/event dressing at Alsace Munster
- Improvements to rally/event dressing at Alsace Saverne
- Improvements to rally/event dressing at Wales Hafren South
- Improvements to rally/event dressing at Wales Hafren North
- Added new parked vehicles
- Improved parked vehicles visuals by adding shadows under the chassis
- Fixed floating vegetation bugs across all stages
- Fixed minor bugs across all stages
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2026-04-30 14:44