Move Over Garrus, My New Favorite Companion Is The Octopus Sniper In Exodus

The new game, Exodus, looks promising and is quickly gaining attention. It’s essentially taking the place of the Mass Effect series, offering a bold and unusual setting that stands out in the crowded science fiction genre. Wizards of the Coast is clearly confident in its success, as they’ve already planned a lot of related content.

A recent gameplay demonstration for the press (including egmr.ru) highlighted a fast-paced, action-oriented style of combat, exploration, and character choices reminiscent of Mass Effect. While the game already had me intrigued, the introduction of Salt – an octopus sniper piloting a robotic suit – truly impressed me. This unique detail suggests that Archetype Entertainment knows how to make Exodus stand out from typical sci-fi games.

Exodus Looks Like A Natural Follow-Up To Mass Effect

Developed by Archetype Entertainment – a team with experience from games like Mass Effect and Star Wars: Knights of the Old RepublicExodus, published by Wizards of the Coast, looks like a promising spiritual successor to classic Bioware titles. The game centers around Jun, whose parent was a “Traveler” searching for lost technology to save their home planet. Players familiar with Mass Effect will find a lot to enjoy, as Exodus features similar gameplay elements like third-person combat, exploration, and building relationships with other characters.

The preview shows Jun and their team fighting enemies in a large space station, using a third-person shooter style. The combat feels carefully paced, but can quickly become more intense, particularly when the player uses special abilities powered by Celestial technology. A gauntlet is central to these upgrades and helps set the game’s combat apart from games like Mass Effect. Players can also use grappling hooks to quickly move around the levels, allowing them to easily change positions or escape from danger.

These new tools let you explore alien planets in exciting ways, letting you create pathways or reach previously inaccessible areas, which adds depth to the game’s world. Like other games from this developer, your choices and how you interact with characters are crucial to the story and how your character develops. The preview showed a system similar to the ‘good’ and ‘bad’ choices in Mass Effect, influenced by a diverse group of companions – from seasoned soldiers and mech pilots to talking dogs and enigmatic wanderers. If you enjoyed the Mass Effect series and have been hoping for a similar experience, Exodus looks very promising.

Salt The Octopus Is Already My Favorite

As a big fan of the Mass Effect games, I approached Exodus with both excitement and caution. The team working on it has a strong reputation, which made me hopeful for a great new space adventure. But what really made Mass Effect special was its well-developed characters and how they grew throughout the story. The companions – helping Ashley deal with her biases, Jack work through her past, or even just casually shooting bottles with Garrus – are what I remember most. That moment with Garrus, in particular, stands out as a fantastic example of a meaningful connection with an NPC, a perfect ending to a friendship built over three games with Commander Shepard. If Exodus wants to be as successful, it needs to create characters and relationships that are just as memorable.

Okay, so I just watched the preview for this new game, and I’m really hyped! They showed off a bunch of potential party members, and honestly, the fact that they’re leaning into weirdness is awesome – like, a mysterious drifter played by Matthew McConaughey, or even a talking dog! But forget about them for a second, because the character that really grabbed my attention is Salt. They only showed Salt for a bit, but they’re a mercenary hired to help the main character, Jun, navigate the dangers of space. From what I saw, Salt seems like a tough, no-nonsense teammate, and I’m guessing the game will let you build a relationship with them and see a softer side. Oh, and did I mention they’re an octopus… in a robot suit… with a sniper rifle? Seriously, that’s the coolest, most unexpected thing ever, and I’m already in love with the character!

The game is quirky, funny, and surprisingly endearing. It reminds me of what I always loved about Mass Effect – a willingness to embrace strange sci-fi concepts while still keeping the characters relatable and human. Even the talking animals and unusual aliens feel like genuine characters with depth. For Exodus to become a truly popular game, the developers need to keep that playful, offbeat spirit alive without sacrificing strong gameplay or a meaningful story. The preview I played showed they understand characters like Salt are essential to the game’s identity, and that’s fantastic.

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2026-06-07 00:19